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Reference

Editor glossary

Plain-language definitions of the terms editors actually use, from LUTs and log profiles to J-cuts and match frame.

Terms are grouped alphabetically.

21 terms

B

Bitrate
The amount of data used per second of video, usually measured in Mbps. Higher bitrate means better quality and larger files.

C

Codec
Software that compresses and decompresses video or audio (for example H.264, ProRes). A codec decides the quality-to-file-size tradeoff.
Container
The file format that holds video, audio, and metadata together (for example MP4, MOV, MXF). A container can hold many different codecs.

F

Frame rate
How many frames of video are shown each second, expressed in fps (for example 24, 25, 30, 60). It shapes how motion reads.

I

Interlacing
A method of displaying video by scanning alternate lines (fields). Deinterlacing converts it to progressive for modern delivery.

J

J-cut
An edit where the audio of the next shot starts before its video appears, softening the transition into a scene.

L

L-cut
An edit where the video cuts to a new shot while the previous shot's audio continues, common in dialogue scenes.
Log profile
A flat, low-contrast recording setting that preserves more highlight and shadow data. Log footage is graded back to a normal look in post.
LUT
Look-up table - a preset that maps input color values to new output values. LUTs are used for conversions (for example log to rec709) and for creative looks.

M

Match frame
The action of finding the source clip and frame that a timeline clip came from, so you can see the original material around it.
Mezzanine
A high-quality intermediate format (for example ProRes, DNxHR) used for editing before final delivery, balancing quality with performance.

N

Nondestructive editing
Editing where the original footage is never altered - cuts, trims, and effects are stored separately, so you can undo or redo any step.
Nonlinear editing (NLE)
Editing that lets you access and reorder any clip at any time, rather than working through footage sequentially (Premiere, Resolve, FCP are NLEs).

P

Proxy
A low-resolution copy of footage used for editing so the timeline stays fast; the full-resolution original is swapped back in at the end.

R

Ripple edit
A trim that closes the gap left when you shorten or remove a clip, sliding later shots forward to fill the space.
Roll edit
An edit that trims one shot's end and the next shot's start together, moving the cut point without changing the total sequence length.

S

Sequencing / Assembly
The early phase of an edit where selected clips are laid in order to build the overall structure of the piece.
Slip edit
Moving the footage inside a clip without changing its position in the timeline, letting you choose where in the shot the clip starts and ends.

T

Timeline
The interface where video and audio clips are arranged over time for editing. The core workspace of any NLE.
Transition
A bridge between two clips, such as a cross dissolve or a cut. A hard cut between two shots is itself the most common transition.

W

White balance
Setting the color temperature of a shot so whites look white and skin tones look natural, regardless of the light in the scene.